by Chroelle » Sun Feb 08, 2009 7:50 pm
It is not until the end that you appreciate the game fully. This also means that the beginning of the game is the most tame of the sections of it. This might result in many gamers quitting this before it really begins.
The idea about the bird seemed to be something that was going to be filling up this game with lots of new types of puzzles, but it never got that much more important than it was right after you got it, so it seemed that the developer might have misjudged his use of it.
Also the story was very weird at first, and you feel that you might have accidentally skipped an intro. This is not the case, you just need to finish the game to get an idea of what happened before you start the game.
Good surprise at the end, and plot suddenly opened up tp be very good indeed.
Bosses were differing in difficulty to an extent where it was hard to know if you were in for a tough fight or a walk in the park. Good diversity in types of attacks and enemies. Puzzles were easy, but gave you a good flow in the game with no real hold-ups. Pathfinding was easy, so you never really got lost.
The game has two secret areas that I never found, and the collection of coins is supposed to give you a secret skill. I never found that either but cant imagine it was important either as nothing really sprang out and yelled - this would be good place to be able to [insert secret skill here].
The game could have been better presented which would have given it a much stronger presense. I am afraid many will shut this down before it really catches on. Sad but true. Just like the end.
Currently testing Life version 2.05 (With added wife)
(Beta testing in progress)
www.paed-it.dk - My blog in DanishClothes make the man. Naked people have little or no influence on society.
--Mark Twain